PRIMORDIA // ARCHIVE PLAY
C:\ HELIX_BIOS › ARCHIVE › PROGRESSION › FAMILIARITY

FAMILIARITY PER SPECIES?

Killing a species builds familiarity with it, from level 0 to 50. Familiarity raises the XP and loot you get from that species.

Level 0 = 1.0x XP and loot Level 50 = 2.0x XP and loot (linear in between)

PROGRESSION

Each level needs more kills than the last:

Level stepKills needed
0 → 11
1 → 210
2 → 320
3 → 430
… +10 kills per level …
49 → 50490
Reaching level 50 takes 12,251 cumulative kills of that species. Familiarity caps at level 50.