PRIMORDIA // ARCHIVE PLAY
C:\ HELIX_BIOS › ARCHIVE › PROGRESSION › XP, LEVELS & STATS

DINOSAUR XP & LEVELS

Each dinosaur levels up to level 100 using its own XP pool. XP comes from battles and harvesting.

XP to next level = floor( 50 x currentLevel^1.5 x speciesModifier )

Species? modifier makes weak utility species level faster and apex species level slower. Examples: Psittacosaurus 0.6, Pteranodon 0.9, Utahraptor 1.0, Triceratops 1.15, Tyrannosaurus 1.5, and so on per species.

DINO STAT GAINS PER LEVEL

On level-up each stat grows by a base amount scaled by the species' emphasis:

gain = baseGain x speciesScaling
StatBase gain / level
VIG (health)10
Attack2
Defense1
Speed1

Species scaling emphasises different stats — e.g. Tyrannosaurus attack ×2.0, Ankylosaurus defense ×1.8, Dimorphodon speed ×1.5.

DINO STAT UPGRADES (TRAINING)

You can also spend your own XP to add +1 to one dino stat. Cost grows the more points are already in that stat, and each upgrade also grants the dinosaur +1 level.

Points already in statXP cost
0 – 950 × (points + 1)
10 – 24100 × (points + 1)
25+200 × (points + 1)
A dinosaur can take a maximum of 50 stat upgrades in total. The Handler's Bonding skill can reduce the XP cost.

YOUR SURVIVOR

The survivor's level is 1 + the number of skill ranks purchased. XP earned in the world is spent directly on those ranks, and each rank also grants +1 stat point to place into VIG, ATK, DEF or SPD.