PRIMORDIA // ARCHIVE PLAY
C:\ HELIX_BIOS › ARCHIVE › EXPEDITIONS › OVERVIEW

Expeditions

An expedition is a shared fight: 2–4 players band together with their dinosaur parties to take down one enemy group for better loot.

FORMING AN EXPEDITION

  • Up to 4 members. Invite players; members are ordered by join time, leader first.
  • State flows forming → confirming → departed, and expires after 24 hours.
  • Every member brings their survivor plus their active dinosaur party? ; everyone fights the same enemy party.

COMBAT

  • Turn timer is 10 seconds; players who do not act are auto-controlled. Loot selection gives 20 seconds.
  • Actions: Attack, species? abilities? (unlocked by level), use consumable, and Flee.
  • Fleeing requires every living member to vote Flee on the same turn, or the action is wasted.
  • Defeat = every member's party is down. Victory = the enemy party reaches 0 HP.
  • Status effects? like bleed, poison and burn deal % max-HP damage each turn and tick down.

Enemy parties scale with the number of members:

MembersExtra enemiesEnemy stat ×Enemy actions/turnLoot ×
10×1.001×1.00
21×1.102×1.25
32×1.203×1.50
43×1.304×1.75

Enemies are drawn from the target location's spawn table, scaled to a random level in range, with random wild traits? (rarity: common 80%, uncommon 15%, rare 3%, epic 1.5%, legendary 0.5%).

LOOT & XP

  • On victory, each member independently rolls loot from every defeated enemy; quantities scale with the loot multiplier. Eggs can drop.
  • XP per member = (sum of enemy levels × 10) × loot multiplier.
  • A shared loot-card pool is offered; each member picks one card from any member's pool, and the same card may be picked more than once.
  • Fleeing gives no loot and no XP.