Dinosaurs
37 species? across three realms. Taming? starts with eggs: recover them in the field, incubate them in a Hatchery? , and raise the hatchling in a Nursery? until it matures into a battle-ready dinosaur.
THE FIVE STATS
Every creature is defined by five stats. The same stats feed combat, gathering and idle operations? , so a well-rounded dinosaur earns its keep everywhere.
| Stat | Used for |
|---|---|
| ATK (attack_power) | Damage dealt in battle; also boosts that species' gather yield. |
| DEF (defense) | Reduces incoming damage by a percentage. |
| SPD (speed) | Turn order? and bonus-action odds. |
| VIG (vigour) | Derives max HP by a square-root curve. |
| CON (consciousness) | Species trait used in operation ratings. |
Effective carry weight is a separate value — see Carrying & Loadout.
EXPLORE
SPECIES INDEX
Every species with stats, roles and abilities.
BESTIARY
Field notes: size, diet, habitat and lore.
TRAITS
The 15 size/behaviour traits and how they roll.
EGGS & TAMING
Incubation, maturation, feeding and play.
BREEDING
Pairing, genetics, mutations and colors.
PARTIES & MOUNTS
Ground and sea parties, HP recovery and mounts.