Combat
Expeditions? into the island are turn-based battles. Your side is a party? of up to five: your survivor plus a squad of dinosaurs. Every creature acts once each round, in speed order, and the fight runs until one side is down or you flee.
THE ROUND
- Status phase. Damage-over-time (bleed, poison, venom, burn) ticks, buffs and debuffs tick down, and expiring buffs are removed.
- Commit. You choose one action for each of your creatures. Enemies choose theirs.
- Resolve in speed order. Actions fire from fastest to slowest. Ties are a 50/50 coin flip each round.
- Bonus actions? . Faster creatures may earn a bonus action? (see below).
WHAT YOU CAN DO ON A TURN
Out of battle, abilities and their target types are decided per species — see Abilities.
READ MORE
TURN ORDER
Initiative, bonus actions and cooldowns.
DAMAGE
The damage formula, defence, crits, mitigation and reflect.
ABILITIES
Slots, roles, targets and ability families.
STATUS EFFECTS
Every buff, debuff, damage-over-time and control effect.
TRAITS IN BATTLE
How creature traits change the maths.
DINOSAURS
Species stats and which abilities they bring.