BUILDINGS
Camp supports a limited number of buildings (set by the Command Center). Each can be raised to level 30. "Value" columns show the base plus the per-level growth and any cap.
Command Center HQ
Central hub for camp management, construction, and upgrades. Its level caps every other building's level and grows the camp.
Footprint: 3×3 · Build limit: 1 · Max level: 30
Initial build cost: Wood 40, Fiber 25, Stone 15
| Benefit | Value | Notes |
|---|---|---|
| Max Buildings | 5 +1/level (cap 30) | Total buildings the camp supports. |
Unlocks: Construction, Building Management
Tier-2 upgrade cost: Wood 400, Stone 250, Cut Stone 16, Reinforced Timber 12, Compressed Thatch 10, Stone Reinforcement 6, Refined Metal 8, Metal Fasteners 3, Crystal 30
Tier-3 upgrade cost: Wood 500, Flint 120, Cut Stone 28, Stone Reinforcement 13, Refined Metal 20, Metal Fasteners 8, Reinforced Panels 5, Atmos Composite 3, Atmos Component 1, Crystal 50
Breeding? Enclosure
Allows breeding of compatible dinosaurs to produce eggs.
Footprint: 2×2 · Build limit: 1 · Requires Command Center Lv2 · Max level: 30
Initial build cost: Wood 200, Fiber 100, Stone 50, Hide 40
| Benefit | Value | Notes |
|---|---|---|
| Slots | 1 | |
| Timer Reduction Pct | 0 +0.5/level (cap 25) | |
| Mutation? Chance Multiplier | 1 |
Unlocks: Dinosaur Breeding
Tier-2 upgrade cost: Wood 350, Hide 130, Fiber 150, Industrial Cordage 12, Treated Hide 9, Reinforced Timber 8, Refined Metal 5, Meat 55
Tier-3 upgrade cost: Wood 450, Hide 170, Industrial Cordage 16, Treated Hide 12, Reinforced Timber 11, Refined Metal 12, Metal Fasteners 4, Reinforced Panels 3, Atmos Composite 2, Atmos Component 1, Meat 90
Factory
Large-scale industrial production line for big projects — smelting ores, mixing ingredients, and mass-crafting. It currently has no gameplay function yet.
Footprint: 2×2 · Build limit: 1 · Requires Command Center Lv3 · Max level: 30
Initial build cost: Wood 600, Stone 400, Fiber 200, Hide 100
| Benefit | Value | Notes |
|---|---|---|
| Machine Slots | 4 +0.1/level (cap 7) | Total machine slots. 2x workshop base. +1 at L10, L20, L30. |
| Machine Max Tier | 1 +0.1/level (cap 3) | Highest machine upgrade tier. Floor: L1-10=1, L11-20=2, L21+=3. |
| Craft Time Reduction | 0 +0.02/level (cap 0.4) | Reduces recipe craft time by 2% per factory level, capped at 40%. |
Unlocks: Industrial Processing
Tier-2 upgrade cost: Stone 500, Wood 400, Metal Ingot 60, Cut Stone 12, Stone Reinforcement 7, Refined Metal 9, Metal Fasteners 5, Oil 30
Tier-3 upgrade cost: Stone 600, Metal Ingot 90, Cut Stone 18, Stone Reinforcement 12, Refined Metal 22, Metal Fasteners 9, Reinforced Panels 6, Atmos Composite 4, Atmos Component 2, Structural Frame 1, Oil 50
Farmhouse
A sheltered homestead with crop plots for steady food production. Plant seeds, tend crops, and harvest food and materials.
Footprint: 2×2 · Build limit: 1 · Requires Command Center Lv2 · Max level: 30
Initial build cost: Wood 300, Fiber 150
| Benefit | Value | Notes |
|---|---|---|
| Max Plots | 1 | |
| Crop Time Per Even Level | 0.02 | |
| Crop Yield Per Odd Level | 0.03 |
Unlocks: Farming
Tier-2 upgrade cost: Wood 350, Thatch 140, Fiber 120, Compressed Thatch 12, Reinforced Timber 9, Refined Metal 4, Spoiled Meat 45
Tier-3 upgrade cost: Wood 450, Thatch 200, Compressed Thatch 16, Reinforced Timber 12, Industrial Cordage 7, Refined Metal 9, Metal Fasteners 3, Reinforced Panels 2, Atmos Composite 1, Structural Frame 1, Spoiled Meat 75
Harbour
A dockside landing for watercraft and water-based travel? . Build it to unlock water sector? exploration — higher levels grant access to more water locations? .
Footprint: 2×2 · Build limit: 1 · Requires Command Center Lv3 · Max level: 30
Initial build cost: Wood 500, Fiber 250, Stone 100
| Benefit | Value | Notes |
|---|---|---|
| Water Access | false | Harbour must be built (level 1+) to enter water sectors? . |
| Water Location Cap | 2 | Number of water locations accessible in a water sector. Sorted by base_travel_time ascending. |
Unlocks: Water Exploration
Tier-2 upgrade cost: Wood 500, Fiber 250, Hide 90, Industrial Cordage 14, Treated Hide 10, Reinforced Timber 9, Cut Stone 9, Refined Metal 5, Fish 55
Tier-3 upgrade cost: Wood 600, Fiber 350, Industrial Cordage 19, Treated Hide 13, Reinforced Timber 12, Cut Stone 12, Refined Metal 12, Metal Fasteners 5, Reinforced Panels 3, Atmos Composite 2, Fish 90
Hatchery
Incubate and hatch eggs into baby dinosaurs.
Footprint: 2×2 · Build limit: 1 · Max level: 30
Initial build cost: Wood 100, Fiber 60, Stone 25
| Benefit | Value | Notes |
|---|---|---|
| Slots | 1 | |
| Hatching Timer Reduction Pct | 0 +0.5/level (cap 25) | |
| Egg Injection | false | Modify baby traits? /stats during incubation. |
Unlocks: Egg Incubation, Egg Hatching
Tier-2 upgrade cost: Wood 250, Thatch 100, Fiber 100, Reinforced Timber 10, Compressed Thatch 12, Refined Metal 4, Charcoal 45
Tier-3 upgrade cost: Wood 350, Thatch 140, Cut Stone 12, Reinforced Timber 10, Compressed Thatch 12, Refined Metal 9, Metal Fasteners 3, Reinforced Panels 2, Atmos Composite 2, Charcoal 75
Medical Bay
Stores medical HP that regenerates over time. Heal yourself and your dinosaurs.
Footprint: 2×2 · Build limit: 2 · Max level: 30
Initial build cost: Wood 80, Fiber 50, Stone 30
| Benefit | Value | Notes |
|---|---|---|
| Max Hp Storage | 100 +31/level (cap 1000) | |
| Regen Rate | 5 +2/level (cap 60) | |
| Regen Interval Minutes | 5 | |
| Dino Slots | 0 | |
| Slot Upgrade Unlocked | false | Assign a dino to heal passively without spending stored HP. |
Unlocks: Healing
Tier-2 upgrade cost: Wood 250, Hide 90, Herbs 40, Treated Hide 10, Industrial Cordage 6, Refined Metal 5
Tier-3 upgrade cost: Wood 350, Hide 120, Herbs 70, Treated Hide 14, Industrial Cordage 9, Refined Metal 10, Metal Fasteners 3, Reinforced Panels 2, Atmos Composite 2
Nursery
Raise baby dinosaurs with care bonuses until they mature into adults.
Footprint: 2×2 · Build limit: 1 · Max level: 30
Initial build cost: Wood 120, Fiber 70, Stone 15
| Benefit | Value | Notes |
|---|---|---|
| Max Feeds | 1 | |
| Play Count | 0 | |
| Stat Bonus Pct | 0 +0.5/level (cap 25) | Baseline stat bonus on all babies matured in this nursery. |
Unlocks: Baby Care
Tier-2 upgrade cost: Wood 250, Hide 80, Fiber 100, Treated Hide 10, Compressed Thatch 8, Refined Metal 4, Berries 55
Tier-3 upgrade cost: Wood 350, Hide 110, Treated Hide 14, Compressed Thatch 8, Industrial Cordage 8, Refined Metal 9, Metal Fasteners 3, Reinforced Panels 2, Atmos Composite 2, Berries 90
Palisade
A wooden defensive wall raised around the camp. It currently has no gameplay function — reserved for future camp raids/defense content.
Footprint: 2×2 · Build limit: 1 · Requires Command Center Lv2 · Max level: 30
Initial build cost: Wood 400, Fiber 200
Unlocks: Camp Defense
Tier-2 upgrade cost: Stone 400, Wood 300, Cut Stone 16, Stone Reinforcement 10, Reinforced Timber 7, Sandstone 55
Tier-3 upgrade cost: Stone 500, Wood 400, Flint 90, Cut Stone 26, Stone Reinforcement 17, Refined Metal 12, Metal Fasteners 4, Atmos Composite 2, Sandstone 90
Research Center
A lab bench and specimen archive for studying creatures and recovering the facility's data. It currently has no gameplay function yet.
Footprint: 2×2 · Build limit: 1 · Requires Command Center Lv2 · Max level: 30
Initial build cost: Wood 350, Stone 150, Fiber 100
Unlocks: Research
Tier-2 upgrade cost: Wood 400, Stone 300, Crystal 30, Cut Stone 11, Refined Metal 11, Metal Fasteners 4, Reinforced Panels 2, Sulfur 30
Tier-3 upgrade cost: Wood 500, Crystal 60, Cut Stone 16, Refined Metal 19, Metal Fasteners 8, Reinforced Panels 5, Atmos Composite 4, Atmos Component 1, Sulfur 50
Trade? Center
Facilitates secure asynchronous trading between players. Exchange items, resources? , and creatures.
Footprint: 2×2 · Build limit: 1 · Requires Command Center Lv2 · Max level: 30
Initial build cost: Wood 300, Stone 150, Fiber 100, Hide 80
| Benefit | Value | Notes |
|---|---|---|
| Max Active Trades | 5 | |
| Trade Duration Hours | 10 |
Unlocks: Player Trading
Tier-2 upgrade cost: Wood 400, Stone 300, Fiber 150, Cut Stone 12, Refined Metal 10, Metal Fasteners 6, Industrial Cordage 6, Metal Ingot 55
Tier-3 upgrade cost: Wood 500, Flint 100, Cut Stone 18, Refined Metal 17, Metal Fasteners 9, Reinforced Panels 5, Atmos Composite 3, Atmos Component 1, Metal Ingot 90
Watchtower
A raised lookout platform for scouting the surrounding basin and spotting threats early. It currently has no gameplay function yet.
Footprint: 2×2 · Build limit: 1 · Requires Command Center Lv2 · Max level: 30
Initial build cost: Wood 250, Fiber 100
Unlocks: Scouting
Tier-2 upgrade cost: Wood 350, Stone 200, Reinforced Timber 12, Industrial Cordage 7, Cut Stone 8, Refined Metal 4, Obsidian 30
Tier-3 upgrade cost: Wood 450, Flint 80, Reinforced Timber 14, Industrial Cordage 10, Cut Stone 11, Refined Metal 9, Metal Fasteners 3, Reinforced Panels 2, Atmos Composite 1, Obsidian 50
Workshop
Contains machines? for processing raw resources into refined materials. Build machines to smelt ores, crush materials, and process advanced resources.
Footprint: 2×2 · Build limit: 1 · Requires Command Center Lv1 · Max level: 30
Initial build cost: Wood 200, Stone 500
| Benefit | Value | Notes |
|---|---|---|
| Machine Slots | 3 +0.2/level (cap 9) | Total machine slots in the workshop. |
| Machine Max Tier | 1 +0.1/level (cap 3) | Highest machine upgrade tier craftable. Floor: L1-10=1, L11-20=2, L21+=3. |
Unlocks: Resource Processing, Machine Crafting
Tier-2 upgrade cost: Wood 400, Stone 400, Cut Stone 14, Stone Reinforcement 8, Refined Metal 10, Metal Fasteners 4, Reinforced Timber 8, Iron Ore 55
Tier-3 upgrade cost: Wood 500, Stone 450, Cut Stone 22, Stone Reinforcement 14, Refined Metal 18, Metal Fasteners 7, Reinforced Panels 4, Atmos Composite 2, Atmos Component 1, Iron Ore 90