GATHERABLE RESOURCES
Stack size is how many units share one inventory slot; category and rarity are the item's own tags.
| Resource | Stack | Category | Rarity |
|---|---|---|---|
| 30 | construction | common | |
| 30 | construction | common | |
| 30 | textile | common | |
| 30 | mineral | common | |
| 30 | mineral | common | |
| 30 | organic | common | |
| 20 | mineral | uncommon | |
| 20 | refined | uncommon | |
| 10 | mineral | rare | |
| 10 | mineral | rare | |
| 10 | organic | uncommon | |
| 20 | refined | uncommon | |
| 20 | liquid | uncommon | |
| 30 | refined | common | |
| 20 | refined | uncommon | |
| 20 | mineral | uncommon | |
| 20 | organic | common | |
| 20 | food | common | |
| 30 | mineral | common | |
| 30 | food | common | |
| 30 | food | common | |
| 10 | refined | rare | |
| 20 | refined | uncommon |
Special resources. Sulfur is volcanic-only and feeds Gunpowder. Obsidian is used in machine construction. Crystal gates advanced recipes. Atmos Alloy is endgame metal salvaged from Helix wreckage. Oil is gathered only with the Hide Bucket and refines into Polymer.
RESOURCE NODES
Each location spawns 30 nodes at once. Every node has a type, a yield and a per-location rarity modifier (higher = more common there). Node HP is its yield pool.
| Node | Yields |
|---|---|
Pine / Oak / Birch Tree, Deadwood Log | Wood |
Tall Grass, Hemp Plant, Flax Bush | Plant Fiber |
Reeds, Cattails, Dry Grass | Thatch |
School of Fish (deep), Fishing Spot (shallow) | Raw Fish |
Limestone Boulder, Granite Rock, Stone Outcrop | Stone |
Flint Deposit, Flint Nodule | Flint |
Iron Vein, Iron Deposit | Iron Ore |
Crystal Formation | Crystal |
Obsidian Shard | Obsidian |
Oil Seep | Oil |
Sandstone Pile | Sandstone |
Berry Bush | Berries |
Herb Patch, Wildflower Flats plants | Medicinal Herbs |
Sulfur Deposit | Sulfur |
| Facility Debris | Atmos Alloy |
| Narcotic Plant | Narcotic |
Node lifetime. Each location rolls 30 nodes, refilled on a 2-hour cycle. Clearing every node of a type nudges the roll. Ground items (loose resources, crates? ) are single-click pickups.
WHERE RESOURCES SPAWN (BY SECTOR? )
| Resource | Sectors? |
|---|---|
| Wood | Eastvale, Frostpine Wood, Heartland Field, Highfang Island, Ironcrest Mountains, Shallowreach Basin, Southshore Woods, Southwood Grove, Twinflow Steppes |
| Fiber | Dreadwaters, Eastvale, Frostpine Wood, Heartland Field, Highfang Island, Narrowreach, Shallowreach Basin, Southshore Woods, Southwood Grove, Twinflow Steppes |
| Thatch | Dreadwaters, Eastvale, Frostpine Wood, Heartland Field, Highfang Island, Narrowreach, Shallowreach Basin, Southshore Woods, Southwood Grove, Twinflow Steppes |
| Stone | All 11 sectors |
| Fish | Dreadwaters, Eastvale, Frostpine Wood, Highfang Island, Narrowreach, Shallowreach Basin, Southshore Woods, Southwood Grove, Twinflow Steppes |
| Flint | Frostpine Wood, Heartland Field, Ironcrest Mountains, Southshore Woods, Shallowreach Basin |
| Iron Ore | Dreadwaters, Ironcrest Mountains |
| Crystal | Dreadwaters, Ironcrest Mountains, Southshore Woods |
| Obsidian | Dreadwaters, Southwood Grove |
| Oil | Dreadwaters, Narrowreach |
| Sandstone | Eastvale, Shallowreach Basin, Twinflow Steppes |
| Berries | Heartland Field, Shallowreach Basin |
| Herbs | Frostpine Wood, Heartland Field, Highfang Island, Southshore Woods, Southwood Grove |
| Sulfur | Ironcrest Mountains (only) |
| Atmos Alloy | Dreadwaters, Ironcrest Mountains |
| Narcotic | Heartland Field (only) |
Pine / Oak / Birch Tree, Deadwood Log
Tall Grass, Hemp Plant, Flax Bush
Reeds, Cattails, Dry Grass
School of Fish (deep), Fishing Spot (shallow)
Limestone Boulder, Granite Rock, Stone Outcrop
Flint Deposit, Flint Nodule
Iron Vein, Iron Deposit
Crystal Formation
Obsidian Shard
Oil Seep
Sandstone Pile
Berry Bush
Herb Patch, Wildflower Flats plants
Sulfur Deposit