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TRAITS

Traits are permanent modifiers that roll onto wild creatures and pass through breeding? . There are five families, each with three tiers (I–III). Stronger tiers are rarer.

HOW TO GET THEM

Wild dinosaurs have a 50% chance of one trait. If they roll one, there is a further 15% chance of a second. Which trait appears is weighted by rarity.

RarityWeight
Common80%
Uncommon15%
Rare3%
Epic1.5%
Legendary0.5%

GigantismSIZE

TraitRarityEffect
Gigantismuncommon+5% max HP, +5% carry weight
Gigantism IIrare+10% max HP, +10% carry weight
Gigantism IIIepic+15% max HP, +15% carry weight

AggressiveAGGRESSION

TraitRarityEffect
Aggressiveuncommon1.1× damage, 20% chance to hit an ally
Aggressive IIrare1.2× damage, 20% chance to hit an ally
Aggressive IIIepic1.3× damage, 20% chance to hit an ally
Friendly fire. An Aggressive creature can attack its own party? . Keep it on the front line, away from fragile allies.

Pack MentalityPACK MENTALITY

TraitRarityEffect
Pack Mentalitycommon+5% ATK with 2+ allies; -10% ATK solo
Pack Mentality IIuncommon+10% ATK with 2+ allies; -15% ATK solo
Pack Mentality IIIrare+15% ATK with 2+ allies; -15% ATK solo

CowardlyCOWARDICE

TraitRarityEffect
Cowardlycommon+2 DEF; 25% chance to retreat under 50% HP
Cowardly IIuncommon+4 DEF; 20% chance to retreat under 50% HP
Cowardly IIIrare+6 DEF; 15% chance to retreat under 50% HP

RagedrivenRAGEDRIVEN

TraitRarityEffect
Ragedrivenrare1.2× damage when below 50% HP
Ragedriven IIepic1.4× damage when below 50% HP
Ragedriven IIIlegendary1.6× damage when below 50% HP

COLOR VARIANTS

Every creature also has a color scheme. Natural colors roll on wild spawns; mutated colors are reachable only through a breeding mutation? .

IndexColorsSource
0DefaultBase sprite
1–6Rustleaf, forest moss, desert sand, crimson earth, charcoal, ivoryWild spawns
7–12Solaris, frostveil, bloodmoon, verdigris, orchid, toxicBreeding mutation only