PRIMORDIA // ARCHIVE PLAY
C:\ HELIX_BIOS › ARCHIVE › DINOSAURS › PARTIES & MOUNTS

YOUR PARTY

Your party is your survivor plus a squad of dinosaurs. Ground battles use up to 4 dinosaurs; the separate Sea party also holds up to 4 aquatic species? .

  • Ground party — land and flyer species, for island exploration, dungeons? and expeditions? .
  • Sea party — aquatic species only. Stays locked until you reach the first water sector? (Narrowreach / Dreadwaters).
  • Aquatic dinosaurs are never offered in ground formation, and vice versa.

HP & RECOVERY

Damage taken in battle is written back to the dinosaur, so party HP carries out of a fight. Between fights, dinosaurs slowly regenerate HP over time and the Medical Bay restores them to full. Rotate your party around who is fit to fight.

MOUNTS

You can assign a dinosaur as your mount, but only once you have the Pack Leader skill (rank 1 or higher). Until then the mount option stays locked.

Sector-to-sector travel? uses your party's median dinosaur speed. See Sectors & Travel.

BUILDING A GOOD SQUAD

Ankylosaurus

Front line

High-VIG, high-DEF tanks (Ankylosaurus, Triceratops, Stegosaurus, Henodus) hold the line while damage dealers work.

Tyrannosaurus

Damage

High-ATK predators (Giganotosaurus, Tyrannosaurus, Spinosaurus, Mosasaurus) end fights fast; pack predators scale with their allies.

Utahraptor

Speed

Fast creatures (Gallimimus, Utahraptor, Dimorphopteran flyers) act first and roll bonus actions? more often.

Lystrosaurus

Support

Support species (Lystrosaurus, Parasaurolophus, Tapejara) heal and buff, letting a smaller squad punch up.