PRIMORDIA // ARCHIVE PLAY
C:\ HELIX_BIOS › ARCHIVE › DINOSAURS › EGGS, TAMING & NURSERY

EGGS & TAMING

Taming begins with eggs recovered from the wild. They come from several sources:

  • Egg drops from defeated wild dinosaurs of that species? .
  • Eggs laid by breeding? a mated pair in the Breeding Enclosure? .
  • Rewards from Expeditions? , Watchtower Operations? , dungeons? and redeem codes? .
  • Starter eggs you choose during the tutorial.

Every egg then passes through three timed stages: Incubate → Hatch → Mature.

Psittacosaurus eggPsittacosaurus
Lystrosaurus eggLystrosaurus
Parasaurolophus eggParasaurolophus

The three starter eggs.

THE THREE STAGES

StageBuilding neededBase time
IncubateHatchery? 5 minutes (starter eggs 1 minute)
HatchHatcheryInstant — egg becomes a baby
MatureNursery? 30 min × species maturation multiplier (starter eggs 1 minute)

Each stage shortens with the building level, the Hatchery/Nursery timer-reduction skills? , and research projects? . The building level is snapshotted when a timer starts, so upgrading mid-incubation does not retroactively speed that egg up.

RAISING THE BABY

A hatched baby can be interacted with before it matures. Each interaction permanently improves the adult's stats:

ActivityRequirementEffect
FeedBaby in the Nursery+10% to final stats (up to 2 feeds)
PlayNursery level 5+; locks you 5 minutes+10% to final stats (more with the Den Mother skill)
Nursery levelSnapshotted at hatch+0.5% to final stats per level
Hatchling VigorHandler skillChance to grant a free +1 to every stat
final stat = floor( egg base stat x (1 + totalBonus / 100) ) totalBonus = nurseryBonus + 10 x (feeds + plays)

You cannot travel? while locked into a Play session.

TRAINING A MATURE DINOSAUR

Once mature, a dinosaur is trained with XP, one stat point at a time. The cost climbs the deeper you invest in a single stat:

Points already in the statXP cost per point
0 – 950 × (points + 1)
10 – 24100 × (points + 1)
25+200 × (points + 1)

Trainable stats: ATK, DEF, SPD and VIG. Skills and research can reduce these costs.

WILD STAT SCALING

Wild encounters spawn at a random level inside their location's range and scale per level:

  • VIG — +5% per level
  • ATK — +3.5% per level
  • DEF — +3% per level
  • SPD — +2% per level

Wild stats carry a natural spread around the species base, so two specimens of the same species can differ.