PRIMORDIA // ARCHIVE PLAY
C:\ HELIX_BIOS › ARCHIVE › COMBAT › ABILITIES

ABILITY SLOTS

Each dinosaur species? has a fixed ability kit. Abilities unlock at set character levels and are split into categories:

SlotKindNotes
A1–A4Active attacks/skills? Unlock across L1 → L100. Usually A1 at L1, A2 at L10, A3 around L50, A4 at L100.
P1 / P2PassivesAlways-on; not chosen as actions. P1 usually at L1, P2 near L90.
S1Support / stanceOnly some species (e.g. Triceratops, Carnotaurus, Pachycephalosaurus, Parasaurolophus, T-Rex), usually mid-level.

Exact unlock levels vary by species — each species page lists its own ladder.

ROLES & TARGETS

Each active ability has a role and a target rule:

  • Primary / secondary abilities are bonus-action eligible (see Turn Order).
  • Target types decide who you pick: an enemy, a single ally, any ally, self, or the whole party? .
  • Some abilities are flagged unsafe to scale and can never fire as a bonus action? .

ABILITY FAMILIES

Damage

Single-target strikes, multi-hit combos, armour-breaking hits, and finishers that scale against wounded targets.

Damage over time

Bleed, poison, venom and burn. Poison stacks; the poisoner's passive can amplify the tick.

Debuffs

Weaken (−damage), armour break and rend (−defence), speed and accuracy debuffs, blind, confusion.

Buffs

Attack / defence / speed boosts, shields, dodge, damage reduction, reflect and temporary max-HP.

Control

Stun, forced retargeting (fear), action prevention, and buff-stripping (remove buff / all buffs / prevent buffs).

Support & utility

Heals and lifesteal, party auras, counters, HP shuffles and swaps, gather/passive yield effects.

WHICH SPECIES BRINGS WHAT

Every species' four active abilities, its passives and any support slot are listed on the species pages. Browse them in the Species Index or the quick Bestiary.