ABILITY SLOTS
Each dinosaur species? has a fixed ability kit. Abilities unlock at set character levels and are split into categories:
| Slot | Kind | Notes |
|---|---|---|
| A1–A4 | Active attacks/skills? | Unlock across L1 → L100. Usually A1 at L1, A2 at L10, A3 around L50, A4 at L100. |
| P1 / P2 | Passives | Always-on; not chosen as actions. P1 usually at L1, P2 near L90. |
| S1 | Support / stance | Only some species (e.g. Triceratops, Carnotaurus, Pachycephalosaurus, Parasaurolophus, T-Rex), usually mid-level. |
Exact unlock levels vary by species — each species page lists its own ladder.
ROLES & TARGETS
Each active ability has a role and a target rule:
- Primary / secondary abilities are bonus-action eligible (see Turn Order).
- Target types decide who you pick: an enemy, a single ally, any ally, self, or the whole party? .
- Some abilities are flagged unsafe to scale and can never fire as a bonus action? .
ABILITY FAMILIES
Damage
Single-target strikes, multi-hit combos, armour-breaking hits, and finishers that scale against wounded targets.
Damage over time
Bleed, poison, venom and burn. Poison stacks; the poisoner's passive can amplify the tick.
Debuffs
Weaken (−damage), armour break and rend (−defence), speed and accuracy debuffs, blind, confusion.
Buffs
Attack / defence / speed boosts, shields, dodge, damage reduction, reflect and temporary max-HP.
Control
Stun, forced retargeting (fear), action prevention, and buff-stripping (remove buff / all buffs / prevent buffs).
Support & utility
Heals and lifesteal, party auras, counters, HP shuffles and swaps, gather/passive yield effects.
WHICH SPECIES BRINGS WHAT
Every species' four active abilities, its passives and any support slot are listed on the species pages. Browse them in the Species Index or the quick Bestiary.