PRIMORDIA // ARCHIVE PLAY
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STATUS EFFECTS

Statuses are applied by abilities? and passives, tick at the start of each round, and expire when their duration runs out. Some stack (stacks increase the effect). Duration can be reduced for the player's party? by a status-duration skill.

DAMAGE OVER TIME

EffectWhat it does
BleedDeals a percentage of the target's max HP each turn, scaling with the victim's max HP.
PoisonFixed damage per turn per stack; the poisoner's passive can amplify the tick. Stacks.
VenomA flat per-turn tick (default 5), separate from poison.
BurnA flat per-turn tick (default 8).

Damage over time can kill. Deaths from damage-over-time still feed on-death passives (vengeance), but no creature is credited with the kill.

DEBUFFS

EffectWhat it does
Weaken−25% outgoing damage by default.
Armour BreakCut effective Defense by 30%.
RendRemove a flat amount of Defense per stack (default 5/stack).
StunGuard drop (−30% Defense) and denial of action; blocked by stun immunity.
BlindAttackers get a 50% miss chance, reduced by accuracy bonuses.
ConfusionA chance to flip the affected creature's intended action.
Speed DebuffLowers Speed, delaying the creature's place in the order.
Accuracy DebuffLowers the affected creature's chance to hit.

BUFFS

EffectWhat it does
Attack / Defense / Speed BoostRaise the stat for a number of turns.
ShieldAbsorbs a fixed pool of incoming damage before HP.
DodgeGrants a chance to evade attacks (status chance is honoured exactly).
Damage ReductionA percentage cut to incoming damage.
ReflectBounces a percentage of damage dealt back at the attacker.
Max-HP BoostGrants temporary maximum HP; current HP clamps down when it expires.
InvulnerableTakes no damage while active.
Consecutive StrikesBuilds stacks that some passives convert into bonus damage.
Counter StancePrepares a counter-attack against the next attacker.

CONTROL & UTILITY

  • Force retarget (fear) — forces enemies to attack a chosen target.
  • Action prevention — stops the target acting this turn.
  • Remove buff / Remove all buffs — strips positive status effects.
  • Prevent buffs — blocks new positive status effects on the target.
  • HP shuffle / swap — redistribute or swap HP between combatants.
  • Duel — locks two combatants into a private exchange for a set number of turns.