STATUS EFFECTS
Statuses are applied by abilities? and passives, tick at the start of each round, and expire when their duration runs out. Some stack (stacks increase the effect). Duration can be reduced for the player's party? by a status-duration skill.
DAMAGE OVER TIME
| Effect | What it does |
|---|---|
| Bleed | Deals a percentage of the target's max HP each turn, scaling with the victim's max HP. |
| Poison | Fixed damage per turn per stack; the poisoner's passive can amplify the tick. Stacks. |
| Venom | A flat per-turn tick (default 5), separate from poison. |
| Burn | A flat per-turn tick (default 8). |
Damage over time can kill. Deaths from damage-over-time still feed on-death passives (vengeance), but no creature is credited with the kill.
DEBUFFS
| Effect | What it does |
|---|---|
| Weaken | −25% outgoing damage by default. |
| Armour Break | Cut effective Defense by 30%. |
| Rend | Remove a flat amount of Defense per stack (default 5/stack). |
| Stun | Guard drop (−30% Defense) and denial of action; blocked by stun immunity. |
| Blind | Attackers get a 50% miss chance, reduced by accuracy bonuses. |
| Confusion | A chance to flip the affected creature's intended action. |
| Speed Debuff | Lowers Speed, delaying the creature's place in the order. |
| Accuracy Debuff | Lowers the affected creature's chance to hit. |
BUFFS
| Effect | What it does |
|---|---|
| Attack / Defense / Speed Boost | Raise the stat for a number of turns. |
| Shield | Absorbs a fixed pool of incoming damage before HP. |
| Dodge | Grants a chance to evade attacks (status chance is honoured exactly). |
| Damage Reduction | A percentage cut to incoming damage. |
| Reflect | Bounces a percentage of damage dealt back at the attacker. |
| Max-HP Boost | Grants temporary maximum HP; current HP clamps down when it expires. |
| Invulnerable | Takes no damage while active. |
| Consecutive Strikes | Builds stacks that some passives convert into bonus damage. |
| Counter Stance | Prepares a counter-attack against the next attacker. |
CONTROL & UTILITY
- Force retarget (fear) — forces enemies to attack a chosen target.
- Action prevention — stops the target acting this turn.
- Remove buff / Remove all buffs — strips positive status effects.
- Prevent buffs — blocks new positive status effects on the target.
- HP shuffle / swap — redistribute or swap HP between combatants.
- Duel — locks two combatants into a private exchange for a set number of turns.