PRIMORDIA // ARCHIVE PLAY
C:\ HELIX_BIOS › ARCHIVE › COMBAT › TRAITS IN BATTLE

TRAITS? IN BATTLE

Traits are permanent creature modifiers rolled onto wild spawns (and passed down through breeding? ). Most apply automatically — size traits change raw stats, combat-behaviour traits change the damage maths. The full catalogue lives under Traits.

SIZE

TraitRarityEffect
GigantismUncommon+5% carry weight, +5% max HP
Gigantism IIRare+10% carry weight, +10% max HP
Gigantism IIIEpic+15% carry weight, +15% max HP

Max-HP traits are applied before a fight; the boost persists.

AGGRESSION

TraitRarityEffect
AggressiveUncommon1.1× damage, 20% chance to hit an ally instead
Aggressive IIRare1.2× damage, 20% chance to hit an ally instead
Aggressive IIIEpic1.3× damage, 20% chance to hit an ally instead
Friendly fire. An aggressive creature can turn on its own party? . The damage bonus is strong, but budget for it in a long fight.

CONDITIONAL COMBAT

TraitRarityEffect
Pack MentalityCommon+5% ATK with 2+ allies, −10% ATK solo
Pack Mentality IIUncommon+10% ATK with 2+ allies, −15% ATK solo
Pack Mentality IIIRare+15% ATK with 2+ allies, −15% ATK solo
RagedrivenRare1.2× damage below 50% HP
Ragedriven IIEpic1.4× damage below 50% HP
Ragedriven IIILegendary1.6× damage below 50% HP

DEFENSIVE BEHAVIOUR

TraitRarityEffect
CowardlyCommon+2 DEF; 25% chance to retreat when below 50% HP
Cowardly IIUncommon+4 DEF; 20% chance to retreat when below 50% HP
Cowardly IIIRare+6 DEF; 15% chance to retreat when below 50% HP
Stacking. Flat-DEF traits apply at the start of combat; low-HP traits are checked every round, so a Ragedriven creature gets stronger as it is wounded.