TRAITS? IN BATTLE
Traits are permanent creature modifiers rolled onto wild spawns (and passed down through breeding? ). Most apply automatically — size traits change raw stats, combat-behaviour traits change the damage maths. The full catalogue lives under Traits.
SIZE
| Trait | Rarity | Effect |
|---|---|---|
| Gigantism | Uncommon | +5% carry weight, +5% max HP |
| Gigantism II | Rare | +10% carry weight, +10% max HP |
| Gigantism III | Epic | +15% carry weight, +15% max HP |
Max-HP traits are applied before a fight; the boost persists.
AGGRESSION
| Trait | Rarity | Effect |
|---|---|---|
| Aggressive | Uncommon | 1.1× damage, 20% chance to hit an ally instead |
| Aggressive II | Rare | 1.2× damage, 20% chance to hit an ally instead |
| Aggressive III | Epic | 1.3× damage, 20% chance to hit an ally instead |
Friendly fire. An aggressive creature can turn on its own party? . The damage bonus is strong, but budget for it in a long fight.
CONDITIONAL COMBAT
| Trait | Rarity | Effect |
|---|---|---|
| Pack Mentality | Common | +5% ATK with 2+ allies, −10% ATK solo |
| Pack Mentality II | Uncommon | +10% ATK with 2+ allies, −15% ATK solo |
| Pack Mentality III | Rare | +15% ATK with 2+ allies, −15% ATK solo |
| Ragedriven | Rare | 1.2× damage below 50% HP |
| Ragedriven II | Epic | 1.4× damage below 50% HP |
| Ragedriven III | Legendary | 1.6× damage below 50% HP |
DEFENSIVE BEHAVIOUR
| Trait | Rarity | Effect |
|---|---|---|
| Cowardly | Common | +2 DEF; 25% chance to retreat when below 50% HP |
| Cowardly II | Uncommon | +4 DEF; 20% chance to retreat when below 50% HP |
| Cowardly III | Rare | +6 DEF; 15% chance to retreat when below 50% HP |
Stacking. Flat-DEF traits apply at the start of combat; low-HP traits are checked every round, so a Ragedriven creature gets stronger as it is wounded.